

i mean is more efficient to hardcode the key inside the. What i dont get is why it was intended to be changed dinamically. To me the libcrypt_key=%08x looks like it was used to load a crypto key in that function (whatever that function does we dont know, but we can assume it was doing some kind of decryption), and thats good news because i guess it means the emulator can handle subchannel data check different games, i think you are overcomplicating things by using final fantasy (a game with 4 discs) for the experimentsīetter try with the smallest game size posible, a tiny guinea pig is always better than a fat one
Vagrant story eboot Patch#
So that is one game taken care of, now just find, test and curate a list of the remaining 228 gamesĬlick to expand.Are you sure the "PS1 Classics" for PS3 in the PSN store are clean disc images (without any patch applyed) ?, i did read several times before that sony was applying patches to them to disable the libcrypt, but after reading you im wondering if it was an urban mythĪnyway.
Vagrant story eboot code#
I see it this way, Paradox spent a lot of time finding and removing all the libcrypt code if in exchange for that they want me to watch their intro for a few seconds then so be it.Īnyway, this is a very long-winded way of saying : this particular patch works for SLES-02754 and that is all that matters for me.

As annoying as the intro is I can live with it since it is just a click on the X button and it goes away.

So I am inclined to just leave the PPFs as is. (and remove the wrong one it means that maybe you removed the libcrypt check that happens at some cut-scene when you are 20 hours into the game, wic would suck) I would imagine that the libcrypt part of the PPF would all be relatively small segments of a few bytes to just NOP out a conditional jump or similar in the machine-code and that all the larger ones would be the segments containing the music graphics and the code for the intro.īut still, it would be a LOT of work to go through and test which ones you can remove and which ones you can not. It would definitely be possible to remove the individual patches that are just the intro and are not about libcryptīut the PPF contains 2503 different segments all ranging from a handful of bytes to many that are up to 255 bytes in size. the important part is that the patch works and the game boots. Unfortunately this PPF also adds an annoying intro-screen immediately after the game has booted with annoying music but it goes away once you click X. This is a PPF2 file and after applying this this patch to the. Which contains the ppf file for the game pdx-vsuk.ppfĢ94324e7142573df9eee82cfe5220b59 pdx-vsuk.ppf
Vagrant story eboot movie#
I did a quick test on Vagrant Story SLES-02754 that is libcrypt enabled.īuilding an EBOOT and running it on a PSP boots the game, plays the intro movie and brings up the start menu.Īfter selecting NEW GAME libcrypt kicks in and the game just hangs with a "now loading" screen.ĭownloading and extracting this zip file:
